gl_SampleMaskIn - contains the computed sample coverage mask for the current fragment
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_SAMPLEMASKIN(3G)
Declaration
in int gl_SampleMaskIn[] ;.SH "DESCRIPTION"
gl_SampleMaskIn is a fragment language that indicates the set of samples covered by the primitive
generating the fragment during multisample rasterization. It has a sample bit set if and only if the
sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M]
corresponds to sample 32 * M + B. The array has ceil(s / 32) elements where s is the maximum number of
color samples supported by the implementation.
Name
gl_SampleMaskIn - contains the computed sample coverage mask for the current fragment
See Also
gl_SampleMask(), gl_SampleID(), gl_SamplePosition(), gl_FragCoord()
Version Support
┌─────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├─────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_SampleMaskIn │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└─────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
