gl_SamplePosition - contains the location of the current sample within the current fragment
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_SAMPLEPOSITION(3G)
Declaration
in vec2 gl_SamplePosition ;.SH "DESCRIPTION"
gl_SamplePosition is a fragment language input variable that contains the location within a fragment of
the sample currently being processed. The x and y components of gl_SamplePosition contain the sub-pixel
coordinate of the current sample and will have values in the range 0.0 to 1.0. The sub-pixel coordinates
of the center of the pixel are always (0.5, 0.5). Any static use of gl_SamplePosition causes the entire
fragment shader to be evaluated per-sample rather than per-fragment. When rendering to a non-multisample
buffer, or if multisample rasterization is disabled, gl_SamplePosition will be (0.5, 0.5).
Name
gl_SamplePosition - contains the location of the current sample within the current fragment
See Also
gl_SampleID(), gl_SampleMask(), gl_FragCoord()
Version Support
┌───────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├───────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_SamplePosition │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└───────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
