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gl_SamplePosition - contains the location of the current sample within the current fragment

Declaration

       in vec2 gl_SamplePosition ;.SH "DESCRIPTION"

       gl_SamplePosition is a fragment language input variable that contains the location within a fragment of
       the sample currently being processed. The x and y components of gl_SamplePosition contain the sub-pixel
       coordinate of the current sample and will have values in the range 0.0 to 1.0. The sub-pixel coordinates
       of the center of the pixel are always (0.5, 0.5). Any static use of gl_SamplePosition causes the entire
       fragment shader to be evaluated per-sample rather than per-fragment. When rendering to a non-multisample
       buffer, or if multisample rasterization is disabled, gl_SamplePosition will be (0.5, 0.5).

Name

       gl_SamplePosition - contains the location of the current sample within the current fragment

See Also

gl_SampleID(), gl_SampleMask(), gl_FragCoord()

Version Support

       ┌───────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                   │        OpenGLShadingLanguageVersion                                            │
       ├───────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name              │      │      │      │      │      │      │      │      │      │      │      │      │
       ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ gl_SamplePosition │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └───────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also