gl_TessCoord - contains the coordinate of the vertex within the current patch
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_TESSCOORD(3G)
Declaration
in vec3 gl_TessCoord ;.SH "DESCRIPTION"
Available only in the tessellation cevaluation language, gl_TessCoord specifies the three component (u,
v, w) vector identifying the position of the vertex being processed by the shader relative to the
primitive being tessellated.
Name
gl_TessCoord - contains the coordinate of the vertex within the current patch
See Also
gl_TessLevelOuter(), gl_TessLevelInner(), gl_PatchVerticesIn()
Version Support
┌──────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_TessCoord │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└──────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
