gl_TessLevelInner - contains the inner tessellation levels for the current patch
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_TESSLEVELINNER(3G)
Declaration
// In tessellation control shaders
out float gl_TessLevelInner[2] ;
// In tessellation evaluation shaders
in float gl_TessLevelInner[2] ;
Description
Available only in the tessellation control and evaluation languages, gl_TessLevelInner is used to assign
values to the corresponding inner tesellation levels of the current patch. The values written into
gl_TessLevelInner by the tessellation control shader are used by the tessellation primitive generator to
control primitive tessellation and may be read by the subsequent tessellation evaluation shader.
As inputs to the tessellation evaluation shader, gl_TessLevelInner contains the values written by the
tessellation control shader, if present. If no tessellation control shader is present, it contains the
default tessellation level.
Name
gl_TessLevelInner - contains the inner tessellation levels for the current patch
See Also
gl_TessLevelOuter(), gl_TessCoord()
Version Support
┌───────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├───────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_TessLevelInner │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└───────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
