glBindSamplers - bind one or more named sampler objects to a sequence of consecutive sampler units
Contents
Associated Gets
glGet() with argument GL_SAMPLER_BINDING
C Specification
voidglBindSamplers(GLuintfirst,GLsizeicount,constGLuint*samplers);
Copyright
Copyright © 2013-2014 Khronos Group
[FIXME: source] 11/18/2024 GLBINDSAMPLERS(3G)
Description
glBindSamplers binds samplers from an array of existing sampler objects to a specified number of
consecutive sampler units. count specifies the number of sampler objects whose names are stored in the
array samplers. That number of sampler names is read from the array and bound to the count consecutive
sampler units starting from first.
If the name zero appears in the samplers array, any existing binding to the sampler unit is reset. Any
non-zero entry in samplers must be the name of an existing sampler object. When a non-zero entry in
samplers is present, that sampler object is bound to the corresponding sampler unit. If samplers is NULL
then it is as if an appropriately sized array containing only zeros had been specified.
glBindSamplers is equivalent to the following pseudo code:
for (i = 0; i < count; i++) {
if (samplers == NULL) {
glBindSampler(first + i, 0);
} else {
glBindSampler(first + i, samplers[i]);
}
}
Each entry in samplers will be checked individually and if found to be invalid, the state for that
sampler unit will not be changed and an error will be generated. However, the state for other sampler
units referenced by the command will still be updated.
Errors
GL_INVALID_OPERATION is generated if first + count is greater than the number of sampler units supported
by the implementation.
GL_INVALID_OPERATION is generated if any value in samplers is not zero or the name of an existing sampler
object.
Name
glBindSamplers - bind one or more named sampler objects to a sequence of consecutive sampler units
Notes
glBindSamplers is available only if the GL version is 4.4 or higher.
Parameters
first
Specifies the first sampler unit to which a sampler object is to be bound.
count
Specifies the number of samplers to bind.
samplers
Specifies the address of an array of names of existing sampler objects.
See Also
glGenSamplers(), glBindSampler(), glDeleteSamplers(), glGet(), glSamplerParameter(),
glGetSamplerParameter(), glGenTextures(), glBindTexture(), glDeleteTextures()
Version Support
┌────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glBindSamplers │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │
└────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
