glCompileShader - Compiles a shader object
Contents
Associated Gets
glGetShaderInfoLog() with argument shaderglGetShader() with arguments shader and GL_COMPILE_STATUSglIsShader()
C Specification
voidglCompileShader(GLuintshader);
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLCOMPILESHADER(3G)
Description
glCompileShader compiles the source code strings that have been stored in the shader object specified by
shader.
The compilation status will be stored as part of the shader object's state. This value will be set to
GL_TRUE if the shader was compiled without errors and is ready for use, and GL_FALSE otherwise. It can be
queried by calling glGetShader() with arguments shader and GL_COMPILE_STATUS.
Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language
Specification. Whether or not the compilation was successful, information about the compilation can be
obtained from the shader object's information log by calling glGetShaderInfoLog().
Errors
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if shader is not a shader object.
Name
glCompileShader - Compiles a shader object
Parameters
shader
Specifies the shader object to be compiled.
See Also
glCreateShader(), glLinkProgram(), glShaderSource()
Version Support
┌─────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├─────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glCompileShader │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└─────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
