logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

glCreateShaderProgramv - create a stand-alone program from an array of null-terminated source code

C Specification

GLuintglCreateShaderProgramv(GLenumtype,GLsizeicount,constchar**strings);

Description

glCreateShaderProgram creates a program object containing compiled and linked shaders for a single stage
       specified by type.  strings refers to an array of count strings from which to create the shader
       executables.

       glCreateShaderProgram is equivalent (assuming no errors are generated) to:

               const GLuint shader = glCreateShader(type);
               if (shader) {
                   glShaderSource(shader, count, strings, NULL);
                   glCompileShader(shader);
                   const GLuint program = glCreateProgram();
                   if (program) {
                       GLint compiled = GL_FALSE;
                       glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
                       glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
                       if (compiled) {
                           glAttachShader(program, shader);
                           glLinkProgram(program);
                           glDetachShader(program, shader);
                       }
                       /* append-shader-info-log-to-program-info-log */
                   }
                   glDeleteShader(shader);
                   return program;
               } else {
                   return 0;
               }

       The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.

Errors

GL_INVALID_ENUM is generated if type is not an accepted shader type.

       GL_INVALID_VALUE is generated if count is negative.

       Other errors are generated if the supplied shader code fails to compile and link, as described for the
       commands in the pseudocode sequence above, but all such errors are generated without any side effects of
       executing those commands.

Name

       glCreateShaderProgramv - create a stand-alone program from an array of null-terminated source code
       strings

Parameters

type
           Specifies the type of shader to create.

       count
           Specifies the number of source code strings in the array strings.

       strings
           Specifies the address of an array of pointers to source code strings from which to create the program
           object.

See Also

glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram()

Version Support

       ┌────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                        │                OpenGLVersion                                         │
       ├────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │ /                      │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature                │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name                   │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glCreateShaderProgramv │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also