glCullFace - specify whether front- or back-facing facets can be culled
Contents
Associated Gets
glIsEnabled() with argument GL_CULL_FACEglGet() with argument GL_CULL_FACE_MODE
C Specification
voidglCullFace(GLenummode);
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLCULLFACE(3G)
Description
glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet
culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the
glEnable() and
glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons,
and rectangles.
glFrontFace() specifies which of the clockwise and counterclockwise facets are front-facing and
back-facing. See glFrontFace().
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
Name
glCullFace - specify whether front- or back-facing facets can be culled
Notes
If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives such as points and lines are
drawn.
Parameters
mode
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants
GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
See Also
glEnable(), glFrontFace()
Version Support
┌────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glCullFace │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
