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glCullFace - specify whether front- or back-facing facets can be culled

Associated Gets

glIsEnabled() with argument GL_CULL_FACEglGet() with argument GL_CULL_FACE_MODE

C Specification

voidglCullFace(GLenummode);

Description

glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet
       culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the
       glEnable() and

       glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons,
       and rectangles.

       glFrontFace() specifies which of the clockwise and counterclockwise facets are front-facing and
       back-facing. See glFrontFace().

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

Name

       glCullFace - specify whether front- or back-facing facets can be culled

Notes

       If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives such as points and lines are
       drawn.

Parameters

mode
           Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants
           GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.

See Also

glEnable(), glFrontFace()

Version Support

       ┌────────────┬───────────────────────────────────────────────────────────────────────┐
       │            │                OpenGLVersion                                         │
       ├────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │ /          │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature    │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name       │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glCullFace │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also