glDeleteShader - Deletes a shader object
Contents
Associated Gets
glGetAttachedShaders() with the program object to be queried
glGetShader() with arguments shader and GL_DELETE_STATUSglIsShader()
C Specification
voidglDeleteShader(GLuintshader);
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLDELETESHADER(3G)
Description
glDeleteShader frees the memory and invalidates the name associated with the shader object specified by
shader. This command effectively undoes the effects of a call to glCreateShader().
If a shader object to be deleted is attached to a program object, it will be flagged for deletion, but it
will not be deleted until it is no longer attached to any program object, for any rendering context
(i.e., it must be detached from wherever it was attached before it will be deleted). A value of 0 for
shader will be silently ignored.
To determine whether an object has been flagged for deletion, call glGetShader() with arguments shader
and GL_DELETE_STATUS.
Errors
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
Name
glDeleteShader - Deletes a shader object
Parameters
shader
Specifies the shader object to be deleted.
See Also
glCreateProgram(), glCreateShader(), glDetachShader(), glUseProgram()
Version Support
┌────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glDeleteShader │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
