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glDeleteTextures - delete named textures

Associated Gets

glIsTexture()

C Specification

voidglDeleteTextures(GLsizein,constGLuint*textures);

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is
       deleted, it has no contents or dimensionality, and its name is free for reuse (for example by
       glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default
       texture).

       glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Name

       glDeleteTextures - delete named textures

Parameters

n
           Specifies the number of textures to be deleted.

       textures
           Specifies an array of textures to be deleted.

See Also

glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(),
       glTexImage1D(), glTexImage2D(), glTexParameter()

Version Support

       ┌──────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                  │                OpenGLVersion                                         │
       ├──────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function         │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
       │ /                │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature          │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name             │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glDeleteTextures │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └──────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also