glDepthRangeIndexed - specify mapping of depth values from normalized device coordinates to window
Contents
Associated Gets
glGet() with argument GL_DEPTH_RANGE
C Specification
voidglDepthRangeIndexed(GLuintindex,GLdoublenearVal,GLdoublefarVal);
Copyright
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLDEPTHRANGEINDEXED(3G)
Description
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far
clipping planes. Each viewport has an independent depth range specified as a linear mapping of the
normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth
buffer implementation, window coordinate depth values are treated as though they range from 0 through 1
(like color components). glDepthRangeIndexed specifies a linear mapping of the normalized depth
coordinates in this range to window depth coordinates for a specified viewport. Thus, the values accepted
by glDepthRangeIndexed are both clamped to this range before they are accepted.
The index parameter specifies the index of first viewport whose depth range to modify and must be less
than the value of GL_MAX_VIEWPORTS. nearVal and farVal specify near and far values of the depth range
for the specified viewport, respectively.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer
range is fully utilized.
Errors
GL_INVALID_VALUE is generated if index is greater than or equal to the value of GL_MAX_VIEWPORTS.
Name
glDepthRangeIndexed - specify mapping of depth values from normalized device coordinates to window
coordinates for a specified viewport
Notes
It is not necessary that the near plane distance be less than the far plane distance. Reverse mappings
such as nearVal = 1, and farVal = 0 are acceptable.
The type of the nearVal and farVal parameters was changed from GLclampd to GLdouble. This change is
transparent to user code and is described in detail on the removedTypes() page.
Parameters
index
Specifies the index of the viewport whose depth range to update.
nearVal
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
farVal
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
See Also
glDepthFunc(), glDepthRange(), glDepthRangeArray(), glPolygonOffset(), glViewportArray(), glViewport(),
removedTypes()
Version Support
┌─────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├─────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├─────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glDepthRangeIndexed │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└─────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
