glDetachShader - Detaches a shader object from a program object to which it is attached
Contents
Associated Gets
glGetAttachedShaders() with the handle of a valid program object
glGetShader() with arguments shader and GL_DELETE_STATUSglIsProgram()
glIsShader()
C Specification
voidglDetachShader(GLuintprogram,GLuintshader);
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLDETACHSHADER(3G)
Description
glDetachShader detaches the shader object specified by shader from the program object specified by
program. This command can be used to undo the effect of the command glAttachShader().
If shader has already been flagged for deletion by a call to glDeleteShader() and it is not attached to
any other program object, it will be deleted after it has been detached.
Errors
GL_INVALID_VALUE is generated if either program or shader is a value that was not generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_OPERATION is generated if shader is not attached to program.
Name
glDetachShader - Detaches a shader object from a program object to which it is attached
Parameters
program
Specifies the program object from which to detach the shader object.
shader
Specifies the shader object to be detached.
See Also
glAttachShader()
Version Support
┌────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glDetachShader │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
