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glDrawElements - render primitives from array data

C Specification

voidglDrawElements(GLenummode,GLsizeicount,GLenumtype,constGLvoid*indices);

Description

glDrawElements specifies multiple geometric primitives with very few subroutine calls. Instead of calling
       a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can
       prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of
       primitives with a single call to glDrawElements.

       When glDrawElements is called, it uses count sequential elements from an enabled array, starting at
       indices to construct a sequence of geometric primitives.  mode specifies what kind of primitives are
       constructed and how the array elements construct these primitives. If more than one array is enabled,
       each is used.

       Vertex attributes that are modified by glDrawElements have an unspecified value after glDrawElements
       returns. Attributes that aren't modified maintain their previous values.

Errors

GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if count is negative.

       GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input
       primitive type of the geometry shader in the currently installed program object.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the
       element array and the buffer object's data store is currently mapped.

Name

       glDrawElements - render primitives from array data

Notes

GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are
       available only if the GL version is 3.2 or greater.

Parameters

mode
           Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP,
           GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP,
           GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are
           accepted.

       count
           Specifies the number of elements to be rendered.

       type
           Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
           GL_UNSIGNED_INT.

       indices
           Specifies a pointer to the location where the indices are stored.

See Also

glDrawArrays(), glDrawElementsInstanced(), glDrawElementsBaseVertex(), glDrawRangeElements()

Version Support

       ┌────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                │                OpenGLVersion                                         │
       ├────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │ /              │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature        │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name           │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glDrawElements │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also