glDrawElementsIndirect - render indexed primitives from array data, taking parameters from memory
Contents
C Specification
voidglDrawElementsIndirect(GLenummode,GLenumtype,constvoid*indirect);
Copyright
Copyright © 2010-2014 Khronos Group.
[FIXME: source] 11/18/2024 GLDRAWELEMENTSINDIRE(3G)
Description
glDrawElementsIndirect specifies multiple indexed geometric primitives with very few subroutine calls.
glDrawElementsIndirect behaves similarly to glDrawElementsInstancedBaseVertexBaseInstance(), execpt that
the parameters to glDrawElementsInstancedBaseVertexBaseInstance() are stored in memory at the address
given by indirect.
The parameters addressed by indirect are packed into a structure that takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint firstIndex;
uint baseVertex;
uint baseInstance;
} DrawElementsIndirectCommand;
glDrawElementsIndirect is equivalent to:
void glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect) {
const DrawElementsIndirectCommand *cmd = (const DrawElementsIndirectCommand *)indirect;
glDrawElementsInstancedBaseVertexBaseInstance(mode,
cmd->count,
type,
cmd->firstIndex + size-of-type,
cmd->primCount,
cmd->baseVertex,
cmd->baseInstance);
}
If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time of a call to
glDrawElementsIndirect, indirect is interpreted as an offset, in basic machine units, into that buffer
and the parameter data is read from the buffer rather than from client memory.
Note that indices stored in client memory are not supported. If no buffer is bound to the
GL_ELEMENT_ARRAY_BUFFER binding, an error will be generated.
The results of the operation are undefined if the reservedMustBeZero member of the parameter structure is
non-zero. However, no error is generated in this case.
Vertex attributes that are modified by glDrawElementsIndirect have an unspecified value after
glDrawElementsIndirect returns. Attributes that aren't modified remain well defined.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if no buffer is bound to the GL_ELEMENT_ARRAY_BUFFER binding, or if
such a buffer's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or to the
GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input
primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no tessellation control shader is active.
Name
glDrawElementsIndirect - render indexed primitives from array data, taking parameters from memory
Notes
The baseInstance member of the DrawElementsIndirectCommand structure is defined only if the GL version is
4.2 or greater. For versions of the GL less than 4.2, this parameter is present but is reserved and
should be set to zero. On earlier versions of the GL, behavior is undefined if it is non-zero.
Parameters
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES
are accepted.
type
Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
indirect
Specifies the address of a structure containing the draw parameters.
See Also
glDrawArrays(), glDrawArraysInstanced(), glDrawArraysIndirect(), glDrawElements(), glDrawRangeElements(),
Version Support
┌────────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glDrawElementsIndirect │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
