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glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variables

C Specification

GLintglGetFragDataLocation(GLuintprogram,constchar*name);

Description

glGetFragDataLocation retrieves the assigned color number binding for the user-defined varying out
       variable name for program program.  program must have previously been linked.  name must be a
       null-terminated string. If name is not the name of an active user-defined varying out fragment shader
       variable within program, -1 will be returned.

Errors

GL_INVALID_OPERATION is generated if program is not the name of a program object.

Name

       glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variables

Parameters

program
           The name of the program containing varying out variable whose binding to query

       name
           The name of the user-defined varying out variable whose binding to query

See Also

glCreateProgram(), glBindFragDataLocation()

Version Support

       ┌───────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                       │                OpenGLVersion                                         │
       ├───────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function              │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
       │ /                     │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature               │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name                  │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glGetFragDataLocation │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └───────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also