glGetVertexArrayiv - retrieve parameters of a vertex array object
Contents
C Specification
voidglGetVertexArrayiv(GLuintvaobj,GLenumpname,GLint*param);
Copyright
Copyright © 2014 Khronos Group
[FIXME: source] 11/18/2024 GLGETVERTEXARRAYIV(3G)
Description
This function provides a mean of querying properties of an existing vertex array object. The vertex array
object does not have to be bound to the rendering context at the time of the call, but must have been
bound at least once prior to this call.
glGetVertexArrayiv can be used to retrieve ID of a buffer object that will be bound to the
GL_ELEMENT_ARRAY_BUFFER binding point whenever the queried vertex array object is bound to the rendering
context. The binding can be changed for an active vertex array object with a glBindBuffer call.
Errors
GL_INVALID_OPERATION error is generated if vaobj is not the name of an existing vertex array object.
GL_INVALID_ENUM error is generated if pname is not GL_ELEMENT_ARRAY_BUFFER_BINDING.
Name
glGetVertexArrayiv - retrieve parameters of a vertex array object
Parameters
vaobj
specifies the name of the vertex array object to use for the query.
pname
Name of the property to use for the query. Must be GL_ELEMENT_ARRAY_BUFFER_BINDING.
param
Returns the requested value.
See Also
glBindBuffer(), glBindVertexArray(), glGet()
Version Support
┌────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glGetVertexArrayiv │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
└────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
