glIsProgram - Determines if a name corresponds to a program object
Contents
Associated Gets
glGet() with the argument GL_CURRENT_PROGRAMglGetActiveAttrib() with arguments program and the index of an active attribute variable
glGetActiveUniform() with arguments program and the index of an active uniform variable
glGetAttachedShaders() with argument programglGetAttribLocation() with arguments program and the name of an attribute variable
glGetProgram() with arguments program and the parameter to be queried
glGetProgramInfoLog() with argument programglGetUniform() with arguments program and the location of a uniform variable
glGetUniformLocation() with arguments program and the name of a uniform variable
C Specification
GLbooleanglIsProgram(GLuintprogram);
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLISPROGRAM(3G)
Description
glIsProgram returns GL_TRUE if program is the name of a program object previously created with
glCreateProgram() and not yet deleted with glDeleteProgram(). If program is zero or a non-zero value that
is not the name of a program object, or if an error occurs, glIsProgram returns GL_FALSE.
Name
glIsProgram - Determines if a name corresponds to a program object
Notes
No error is generated if program is not a valid program object name.
A program object marked for deletion with glDeleteProgram() but still in use as part of current rendering
state is still considered a program object and glIsProgram will return GL_TRUE.
Parameters
program
Specifies a potential program object.
See Also
glAttachShader(), glBindAttribLocation(), glCreateProgram(), glDeleteProgram(), glDetachShader(),
glLinkProgram(), glUniform(), glUseProgram(), glValidateProgram()
Version Support
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│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
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│ glIsProgram │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└─────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
