glMinSampleShading - specifies minimum rate at which sample shaing takes place
Contents
Associated Gets
glGet() with argument GL_MIN_SAMPLE_SHADING.
glGet() with argument GL_SAMPLES.
C Specification
voidglMinSampleShading(GLfloatvalue);
Copyright
Copyright © 2011-2014 Khronos Group.
[FIXME: source] 11/18/2024 GLMINSAMPLESHADING(3G)
Description
glMinSampleShading specifies the rate at which samples are shaded within a covered pixel. Sample-rate
shading is enabled by calling glEnable() with the parameter GL_SAMPLE_SHADING. If GL_MULTISAMPLE or
GL_SAMPLE_SHADING is disabled, sample shading has no effect. Otherwise, an implementation must provide at
least as many unique color values for each covered fragment as specified by value times samples where
samples is the value of GL_SAMPLES for the current framebuffer. At least 1 sample for each covered
fragment is generated.
A value of 1.0 indicates that each sample in the framebuffer should be indpendently shaded. A value of
0.0 effectively allows the GL to ignore sample rate shading. Any value between 0.0 and 1.0 allows the GL
to shade only a subset of the total samples within each covered fragment. Which samples are shaded and
the algorithm used to select that subset of the fragment's samples is implementation dependent.
Errors
None.
Name
glMinSampleShading - specifies minimum rate at which sample shaing takes place
Notes
The type of the value parameter was changed from GLclampf to GLfloat. This change is transparent to user
code and is described in detail on the removedTypes() page.
Parameters
value
Specifies the rate at which samples are shaded within each covered pixel.
See Also
removedTypes()
Version Support
┌────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glMinSampleShading │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
