glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data
Contents
C Specification
voidglMultiDrawElementsBaseVertex(GLenummode,constGLsizei*count,GLenumtype,constGLvoid*const*indices,GLsizeidrawcount,constGLint*basevertex);
Copyright
Copyright © 2010-2014 Khronos Group
[FIXME: source] 11/18/2024 GLMULTIDRAWELEMENTSB(3G)
Description
glMultiDrawElementsBaseVertex behaves identically to glDrawElementsBaseVertex(), except that drawcount
separate lists of elements are specifried instead.
It has the same effect as:
for (int i = 0; i < drawcount; i++)
if (count[i] > 0)
glDrawElementsBaseVertex(mode,
count[i],
type,
indices[i],
basevertex[i]);
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if drawcount is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the
element array and the buffer object's data store is currently mapped.
Name
glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data
elements and an index to apply to each index
Notes
glMultiDrawElementsBaseVertex is available only if the GL version is 3.1 or greater.
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are
available only if the GL version is 3.2 or greater.
Parameters
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are
accepted.
count
Points to an array of the elements counts.
type
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
drawcount
Specifies the size of the count, indices and basevertex arrays.
basevertex
Specifies a pointer to the location where the base vertices are stored.
See Also
glMultiDrawElements(), glDrawElementsBaseVertex(), glDrawArrays(), glVertexAttribPointer()
Version Support
┌───────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├───────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glMultiDrawElementsBaseVertex │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└───────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
