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glRenderbufferStorage, glNamedRenderbufferStorage - establish data storage, format and dimensions of a

C Specification

voidglRenderbufferStorage(GLenumtarget,GLenuminternalformat,GLsizeiwidth,GLsizeiheight);voidglNamedRenderbufferStorage(GLuintrenderbuffer,GLenuminternalformat,GLsizeiwidth,GLsizeiheight);

Description

glRenderbufferStorage is equivalent to calling glRenderbufferStorageMultisample() with the samples set to
       zero, and glNamedRenderbufferStorage is equivalent to calling glNamedRenderbufferStorageMultisample with
       the samples set to zero.

       For glRenderbufferStorage, the target of the operation, specified by target must be GL_RENDERBUFFER. For
       glNamedRenderbufferStorage, renderbuffer must be a name of an existing renderbuffer object.
       internalformat specifies the internal format to be used for the renderbuffer object's storage and must be
       a color-renderable, depth-renderable, or stencil-renderable format.  width and height are the dimensions,
       in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of
       GL_MAX_RENDERBUFFER_SIZE.

       Upon success, glRenderbufferStorage and glNamedRenderbufferStorage delete any existing data store for the
       renderbuffer image and the contents of the data store after calling glRenderbufferStorage are undefined.

Errors

GL_INVALID_ENUM is generated by glRenderbufferStorage if target is not GL_RENDERBUFFER.

       GL_INVALID_OPERATION is generated by glNamedRenderbufferStorage if renderbuffer is not the name of an
       existing renderbuffer object.

       GL_INVALID_VALUE is generated if either of width or height is negative, or greater than the value of
       GL_MAX_RENDERBUFFER_SIZE.

       GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or
       stencil-renderable format.

       GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store of the requested size.

Name

       glRenderbufferStorage, glNamedRenderbufferStorage - establish data storage, format and dimensions of a
       renderbuffer object's image

Parameters

target
           Specifies a binding target of the allocation for glRenderbufferStorage function. Must be
           GL_RENDERBUFFER.

       renderbuffer
           Specifies the name of the renderbuffer object for glNamedRenderbufferStorage function.

       internalformat
           Specifies the internal format to use for the renderbuffer object's image.

       width
           Specifies the width of the renderbuffer, in pixels.

       height
           Specifies the height of the renderbuffer, in pixels.

See Also

glGenRenderbuffers(), glBindRenderbuffer(),

       glNamedRenderbufferStorageMultisample, glRenderbufferStorageMultisample(), glFramebufferRenderbuffer(),
       glDeleteRenderbuffers()

Version Support

       ┌────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                            │                OpenGLVersion                                         │
       ├────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │ Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │ /                          │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Feature                    │     │     │     │     │     │     │     │     │     │     │     │     │
       │ Name                       │     │     │     │     │     │     │     │     │     │     │     │     │
       ├────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glNamedRenderbufferStorage │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       ├────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │ glRenderbufferStorage      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

See Also