glTextureBarrier - controls the ordering of reads and writes to rendered fragments across drawing
Contents
C Specification
voidglTextureBarrier(void);
Copyright
Copyright © 2014 Khronos Group
[FIXME: source] 11/18/2024 GLTEXTUREBARRIER(3G)
Description
The values of rendered fragments are undefined when a shader stage fetches texels and the same texels are
written via fragment shader outputs, even if the reads and writes are not in the same drawing command. To
safely read the result of a written texel via a texel fetch in a subsequent drawing command, call
glTextureBarrier between the two drawing commands to guarantee that writes have completed and caches have
been invalidated before subsequent drawing commands are executed.
Errors
None.
Name
glTextureBarrier - controls the ordering of reads and writes to rendered fragments across drawing
commands
Notes
The situation described above is referred to as a renderingfeedbackloop and is discussed in more detail
in section 9.3 of the OpenGL 4.5 Specification.
See Also
glMemoryBarrier()
Version Support
┌──────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGLVersion │
├──────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glTextureBarrier │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
└──────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
