RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.
Contents
Description
int w, h; - width and height in pixels
int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are
replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the
length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to
obtain/use this structure.
Name
RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.
See Also
get_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4) Allegro version 4.4.3 RLE_SPRITE(3alleg4)
Synopsis
#include<allegro.h>typedefstructRLE_SPRITE
