SbCylinderPlaneProjector — cylinder-plane projector
Contents
Description
SbCylinderPlaneProjector projects a window space point (usually based on the mouse location) onto a
surface defined by a cylinder and plane cutting through the cylinder. Two projected points can produce a
rotation along the cylinder's axis. When the mouse position projects onto the plane, the rotations will
be as if the plane is being dragged, causing the cylinder to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Cylinder projectors are
typically used to write interactive 3D manipulators and viewers.
Inherits From
SbProjector > SbCylinderProjector > SbCylinderSectionProjector > SbCylinderPlaneProjector
Methods
SbCylinderPlaneProjector(floatedgeTol=.9,SbBoolorientToEye=TRUE)SbCylinderPlaneProjector(constSbCylinder&cyl,floatedgeTol=.9,SbBoolorientToEye=TRUE)
Constructors. The first uses a default cylinder aligned with the Y axis with radius 1.0; the cylinder
is supplied in the second. The position of the plane is specified as a fraction of the cylinder radius
with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the
cylinder. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the
outside edge of the cylinder. The default value is .9, so that almost half the cylinder is in front of
the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or
perpendicular to the cylinder's Z axis. Setting that parameter to TRUE (the default) specifies that
the plane be perpendicular to the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
~SbCylinderPlaneProjector()
Destructor.
Name
SbCylinderPlaneProjector — cylinder-plane projector
See Also
SbCylinderSheetProjector,SbLineProjector,SbPlaneProjector,SbSpherePlaneProjector,SbSphereProjector,SbSphereSectionProjector,SbSphereSheetProjectorSbCylinderPlaneProjector(3IV)()
Synopsis
#include<Inventor/projectors/SbCylinderPlaneProjector.h>
Methods from class SbCylinderPlaneProjector:
SbCylinderPlaneProjector(floatedgeTol=.9,SbBoolorientToEye=TRUE)SbCylinderPlaneProjector(constSbCylinder&cyl,floatedgeTol=.9,SbBoolorientToEye=TRUE)~SbCylinderPlaneProjector()
Methods from class SbCylinderSectionProjector:
voidsetTolerance(floatedgeTol)floatgetTolerance()constSbBoolisWithinTolerance(constSbVec3f&point)
Methods from class SbCylinderProjector:
SbVec3fprojectAndGetRotation(constSbVec2f&point,SbRotation&rot)virtualSbRotationgetRotation(constSbVec3f&point1,constSbVec3f&point2)voidsetCylinder(constSbCylinder&cyl)constSbCylinder&getCylinder()constvoidsetOrientToEye(SbBoolorientToEye)SbBoolisOrientToEye()constvoidsetFront(SbBoolisFront)SbBoolisFront()constSbBoolisPointInFront(constSbVec3f&point)const
Methods from class SbProjector:
virtualSbVec3fproject(constSbVec2f&point)virtualvoidsetViewVolume(constSbViewVolume&vol)constSbViewVolume&getViewVolume()constvirtualvoidsetWorkingSpace(constSbMatrix&space)constSbMatrix&getWorkingSpace()constvirtualSbProjector*copy()const