SbSpherePlaneProjector — sphere-plane projector
Contents
Description
SbSpherePlaneProjector projects a window space point (usually based on the mouse location) onto a surface
defined by a sphere and plane cutting through the sphere. Two projected points can produce a rotation
about the sphere's center. When the mouse position projects onto the plane, the rotations will be as if
the plane is being dragged, causing the sphere to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are
typically used to write interactive 3D manipulators and viewers.
Inherits From
SbProjector > SbSphereProjector > SbSphereSectionProjector > SbSpherePlaneProjector
Methods
SbSpherePlaneProjector(floatedgeTol=.9,SbBoolorientToEye=TRUE)SbSpherePlaneProjector(constSbSphere&sph,floatedgeTol=.9,SbBoolorientToEye=TRUE)
Constructors. The first uses a default sphere centered at the origin with radius 1.0; the sphere is
supplied in the second. The position of the plane is specified as a fraction of the sphere radius with
the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the sphere. A
tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge
of the sphere. The default value is .9, so that almost half the sphere is in front of the plane. The
orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to
the sphere's Z axis. Setting that parameter to TRUE (the default) specifies that the plane be
perpendicular to the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
~SbSpherePlaneProjector()
Destructor.
Name
SbSpherePlaneProjector — sphere-plane projector
See Also
SbCylinderProjector,SbCylinderPlaneProjector,SbCylinderSectionProjector,SbCylinderSheetProjector,SbLineProjector,SbPlaneProjector,SbSphereSheetProjectorSbSpherePlaneProjector(3IV)()
Synopsis
#include<Inventor/projectors/SbSpherePlaneProjector.h>
Methods from class SbSpherePlaneProjector:
SbSpherePlaneProjector(floatedgeTol=.9,SbBoolorientToEye=TRUE)SbSpherePlaneProjector(constSbSphere&sph,floatedgeTol=.9,SbBoolorientToEye=TRUE)~SbSpherePlaneProjector()
Methods from class SbSphereSectionProjector:
voidsetTolerance(floatedgeTol)floatgetTolerance()constvoidsetRadialFactor(floatradialFactor=0.0)floatgetRadialFactor()constSbBoolisWithinTolerance(constSbVec3f&point)
Methods from class SbSphereProjector:
SbVec3fprojectAndGetRotation(constSbVec2f&point,SbRotation&rot)virtualSbRotationgetRotation(constSbVec3f&point1,constSbVec3f&point2)voidsetSphere(constSbSphere&sph)constSbSphere&getSphere()constvoidsetOrientToEye(SbBoolorientToEye)SbBoolisOrientToEye()constvoidsetFront(SbBoolisFront)SbBoolisFront()constSbBoolisPointInFront(constSbVec3f&point)const
Methods from class SbProjector:
virtualSbVec3fproject(constSbVec2f&point)virtualvoidsetViewVolume(constSbViewVolume&vol)constSbViewVolume&getViewVolume()constvirtualvoidsetWorkingSpace(constSbMatrix&space)constSbMatrix&getWorkingSpace()constvirtualSbProjector*copy()const