SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.
Contents
Availability
This function is available since SDL 3.2.0.
Description
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one
currently loaded.
Any new mappings for already plugged in controllers will generate
SDL_EVENT_GAMEPAD_ADDED
events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e.
mappings for Linux will be ignored in Windows, etc).
Function Parameters
file the mappings file to load.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.
Return Value
Returns the number of mappings added or -1 on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_AddGamepadMapping(3), •(3), SDL_AddGamepadMappingsFromIO(3), •(3), SDL_GetGamepadMapping(3), •(3), SDL_GetGamepadMappingForGUID(3), •(3), SDL_HINT_GAMECONTROLLERCONFIG(3), •(3), SDL_HINT_GAMECONTROLLERCONFIG_FILE(3), •(3), SDL_EVENT_GAMEPAD_ADDED(3) Simple Directmedia Layer SDL 3.2.10 SDL_AddGamepadMappingsFromFile(3)
Synopsis
#include"SDL3/SDL.h"intSDL_AddGamepadMappingsFromFile(constchar*file);
Thread Safety
It is safe to call this function from any thread.
