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SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.

Availability

       This function is available since SDL 3.2.0.

Description

       You can call this function several times, if needed, to load different database files.

       If  a  new  mapping is loaded for an already known gamepad GUID, the later version will overwrite the one
       currently loaded.

       Any new mappings for already plugged in controllers will generate

       SDL_EVENT_GAMEPAD_ADDED
        events.

       Mappings not belonging to the current platform or with no platform field specified will be ignored  (i.e.
       mappings for Linux will be ignored in Windows, etc).

Function Parameters

file   the mappings file to load.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.

Return Value

       Returns the number of mappings added or -1 on failure; call

       SDL_GetError () for more information.

See Also

(3),  SDL_AddGamepadMapping(3),  (3),  SDL_AddGamepadMappingsFromIO(3), (3), SDL_GetGamepadMapping(3),
       (3),      SDL_GetGamepadMappingForGUID(3),      (3),      SDL_HINT_GAMECONTROLLERCONFIG(3),       (3),
       SDL_HINT_GAMECONTROLLERCONFIG_FILE(3), (3), SDL_EVENT_GAMEPAD_ADDED(3)

Simple Directmedia Layer                           SDL 3.2.10                  SDL_AddGamepadMappingsFromFile(3)

Synopsis

#include"SDL3/SDL.h"intSDL_AddGamepadMappingsFromFile(constchar*file);

Thread Safety

       It is safe to call this function from any thread.

See Also