SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT(3)
Description
The variable can be set to the following values:
• "0": RAWINPUT driver will only use data from raw input APIs.
• "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger
axes, guide button presses, and rumble support for Xbox controllers. (default)
This hint should be set before a gamepad is opened.
Name
SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT - A variable controlling whether the RAWINPUT driver should
pull correlated data from XInput.
Synopsis
#include<SDL3/SDL_hints.h>#defineSDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
