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SDL::Surface - Graphic surface structure

Authors

       See "AUTHORS" in SDL.

perl v5.40.0                                       2024-10-20                            pods::SDL::Surface(3pm)

Category

       Core, Video, Structure

Constants

       The constants for SDL::Surface belong to SDL::Video, under the export tag of ':surface'.

       SDL_ASYNCBLIT
           Use asynchronous blit if possible

       SDL_SWSURFACE
           Store in system memory

       SDL_HWSURFACE
           Store in video memory

Description

       An "SDL_Surface" defines a surfaceangular area of pixels.

Direct Write To Surface Pixel

Disclaimer:  The  following methods can be very slow, making them suitable for creating surfaces, but not
       for animations

   get_pixel
        my $pixel = $surface->get_pixel( $offset )

       Returns the numeric pixel value for the given $offset.  The pixel value depends on current pixel format.

       Note: For surfaces with a palette (1 byte per pixel) the palette  index  is  returned  instead  of  color
       values.

   set_pixels
        $surface->set_pixels( $offset, $value );

       Sets the pixel $value to the given $offset.  The pixel value must fit the pixel format of the surface.

       Note:  For  surfaces  with a palette (1 byte per pixel) the palette index must be passed instead of color
       values.

       Example:

        sub putpixel {
            my ($x, $y, $color) = @_;
            $display->set_pixels( $x + $y * $display->w, $color);
        }

       See also examples/pixel_operations/sols/ch02.pl!

   get_pixels_ptr
        my $ptr = $surface->get_pixels_ptr;

       Returns a reference to the surface's pixels.

Methods

new
        my $surface = SDL::Surface->new(
            $flags, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
        );

       The constructor creates a new surface with the specified parameter values.

       The  four  mask  values  are  the  bits that the channel will ignore.  For example, an Rmask of 0xFF will
       ignore that channel completely, making everything on the surface more green/blue.

   new_from
        my $surface = SDL::Surface->new_from(
            $surface, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
        );

       The constructor creates a new surface with the specified parameter values.  The flags are taken from  the
       specified $surface.

   w
        my $w = $surface->w;

       Returns the width of the surface.  SDL::Surface width is defined at construction so this is read-only.

   h
        my $h = $surface->h;

       Returns the height of the surface.  SDL::Surface height is defined at construction so this is read-only.

   format
        my $format = $surface->format;

       The format of the pixels stored in the surface.  See SDL::PixelFormat

   pitch
        my $pitch = $surface->pitch;

       The scanline length in bytes.

Name

       SDL::Surface - Graphic surface structure

See Also

       SDL, SDL::PixelFormat, SDL::Video, SDL::Rect

Synopsis

        use SDL;
        use SDL::Video;
        use SDL::Surface;

        # Create the main surface (display)
        SDL::init(SDL_INIT_VIDEO);
        my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

        # Create other surfaces attached to the $display.
        my $surface  = SDL::Surface->new(SDL_ASYNCBLIT | SDL_HWSURFACE, 640, 480, 16, 0, 0, 0, 0);
        my $surface2 = SDL::Surface->new_from($surface, 100, 100, 8, 0, 0, 0, 0);

See Also