Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a standard "main" function, you
should not supply this.
This function is called as needed by SDL after SDL_AppInit returns SDL_APP_CONTINUE. It is called once
for each new event.
There is (currently) no guarantee about what thread this will be called from; whatever thread pushes an
event onto SDL's queue will trigger this function. SDL is responsible for pumping the event queue between
each call to SDL_AppIterate, so in normal operation one should only get events in a serial fashion, but
be careful if you have a thread that explicitly calls SDL_PushEvent. SDL itself will push events to the
queue on the main thread.
Events sent to this function are not owned by the app; if you need to save the data, you should copy it.
This function should not go into an infinite mainloop; it should handle the provided event appropriately
and return.
The appstate parameter is an optional pointer provided by the app during SDL_AppInit(). If the app never
provided a pointer, this will be NULL.
If this function returns SDL_APP_CONTINUE, the app will continue normal operation, receiving repeated
calls to SDL_AppIterate and SDL_AppEvent for the life of the program. If this function returns
SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with an exit code that reports an
error to the platform. If it returns SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit
code that reports success to the platform.