SDL_AudioDevicePaused - Use this function to query if an audio device is paused.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice
() can be. Physical and invalid device IDs will report themselves as unpaused here.
Function Parameters
devid a device opened by SDL_OpenAudioDevice ().
Header File
Defined in SDL3/SDL_audio.h
Name
SDL_AudioDevicePaused - Use this function to query if an audio device is paused.
Return Value
Returns true if device is valid and paused, false otherwise.
See Also
•(3), SDL_PauseAudioDevice(3), •(3), SDL_ResumeAudioDevice(3) Simple Directmedia Layer SDL 3.2.10 SDL_AudioDevicePaused(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_AudioDevicePaused(SDL_AudioDeviceIDdevid);
Thread Safety
It is safe to call this function from any thread.
