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SDL_AudioDevicePaused - Use this function to query if an audio device is paused.

Availability

       This function is available since SDL 3.2.0.

Description

       Unlike  in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
       audio will flow.

       Physical devices can not be paused or unpaused, only logical devices created through  SDL_OpenAudioDevice
       () can be.  Physical and invalid device IDs will report themselves as unpaused here.

Function Parameters

devid  a device opened by SDL_OpenAudioDevice ().

Header File

       Defined in SDL3/SDL_audio.h

Name

       SDL_AudioDevicePaused - Use this function to query if an audio device is paused.

Return Value

       Returns true if device is valid and paused, false otherwise.

See Also

(3), SDL_PauseAudioDevice(3), (3), SDL_ResumeAudioDevice(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_AudioDevicePaused(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_AudioDevicePaused(SDL_AudioDeviceIDdevid);

Thread Safety

       It is safe to call this function from any thread.

See Also