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SDL_AudioStreamDevicePaused - Use this function to query if an audio device associated with a stream is

Availability

       This function is available since SDL 3.2.0.

Description

       Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before  any
       audio will flow.

Function Parameters

stream the audio stream associated with the audio device to query.

Name

       SDL_AudioStreamDevicePaused  -  Use this function to query if an audio device associated with a stream is
       paused.

Return Value

       Returns true if device is valid and paused, false otherwise.

See Also

SDL_PauseAudioStreamDevice(3), SDL_ResumeAudioStreamDevice(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_AudioStreamDevicePaused(3)

Synopsis

#include<SDL3/SDL_audio.h>boolSDL_AudioStreamDevicePaused(SDL_AudioStream*stream);

Thread Safety

       It is safe to call this function from any thread.

See Also