SDL_AudioStreamDevicePaused - Use this function to query if an audio device associated with a stream is
Contents
Availability
This function is available since SDL 3.2.0.
Description
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any
audio will flow.
Function Parameters
stream the audio stream associated with the audio device to query.
Name
SDL_AudioStreamDevicePaused - Use this function to query if an audio device associated with a stream is
paused.
Return Value
Returns true if device is valid and paused, false otherwise.
See Also
SDL_PauseAudioStreamDevice(3), SDL_ResumeAudioStreamDevice(3) Simple Directmedia Layer SDL 3.2.20 SDL_AudioStreamDevicePaused(3)
Synopsis
#include<SDL3/SDL_audio.h>boolSDL_AudioStreamDevicePaused(SDL_AudioStream*stream);
Thread Safety
It is safe to call this function from any thread.
