SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_BeginGPUCopyPass(3)
Description
All operations related to copying to or from buffers or textures take place inside a copy pass. You must
not begin another copy pass, or a render pass or compute pass before ending the copy pass.
Function Parameters
command_buffer
a command buffer.
Name
SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.
Return Value
Returns a copy pass handle.
Synopsis
#include<SDL3/SDL_gpu.h>SDL_GPUCopyPass*SDL_BeginGPUCopyPass(SDL_GPUCommandBuffer*command_buffer);
