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SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.

Availability

       This function is available since SDL 3.2.0.

Description

       The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.

       Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

Function Parameters

compute_pass
              a compute pass handle.

       first_slot
              the compute sampler slot to begin binding from.

       texture_sampler_bindings
              an array of texture-sampler binding structs.

       num_bindings
              the number of texture-sampler bindings to bind from the array.

Name

       SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.

See Also

SDL_CreateGPUShader(3)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_BindGPUComputeSamplers(3)

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_BindGPUComputeSamplers(SDL_GPUComputePass*compute_pass,Uint32first_slot,constSDL_GPUTextureSamplerBinding*texture_sampler_bindings,Uint32num_bindings);

See Also