SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
Contents
Availability
This function is available since SDL 3.2.0.
Description
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
Function Parameters
compute_pass
a compute pass handle.
first_slot
the compute sampler slot to begin binding from.
texture_sampler_bindings
an array of texture-sampler binding structs.
num_bindings
the number of texture-sampler bindings to bind from the array.
Name
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
See Also
SDL_CreateGPUShader(3) Simple Directmedia Layer SDL 3.2.20 SDL_BindGPUComputeSamplers(3)
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_BindGPUComputeSamplers(SDL_GPUComputePass*compute_pass,Uint32first_slot,constSDL_GPUTextureSamplerBinding*texture_sampler_bindings,Uint32num_bindings);
