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SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.

Availability

       This function is available since SDL 3.2.0.

Description

       These buffers must have been created with

       SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .

       Be sure your shader is set up according to the requirements documented in

       SDL_CreateGPUShader ().

Function Parameters

render_pass
              a render pass handle.

       first_slot
              the fragment storage buffer slot to begin binding from.

       storage_buffers
              an array of storage buffers.

       num_bindings
              the number of storage buffers to bind from the array.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.

See Also

(3), SDL_CreateGPUShader(3)

Simple Directmedia Layer                           SDL 3.2.10               SDL_BindGPUFragmentStorageBuffers(3)

Synopsis

#include"SDL3/SDL.h"voidSDL_BindGPUFragmentStorageBuffers(SDL_GPURenderPass*render_pass,Uint32first_slot,SDL_GPUBuffer*const*storage_buffers,Uint32num_bindings);

See Also