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SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                     SDL_BindGPUGraphicsPipeline(3)

Description

       A graphics pipeline must be bound before making any draw calls.

Function Parameters

render_pass
              a render pass handle.

       graphics_pipeline
              the graphics pipeline to bind.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.

Synopsis

#include"SDL3/SDL.h"voidSDL_BindGPUGraphicsPipeline(SDL_GPURenderPass*render_pass,SDL_GPUGraphicsPipeline*graphics_pipeline);

See Also