SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_BindGPUGraphicsPipeline(3)
Description
A graphics pipeline must be bound before making any draw calls.
Function Parameters
render_pass
a render pass handle.
graphics_pipeline
the graphics pipeline to bind.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.
Synopsis
#include"SDL3/SDL.h"voidSDL_BindGPUGraphicsPipeline(SDL_GPURenderPass*render_pass,SDL_GPUGraphicsPipeline*graphics_pipeline);
