SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_BindGPUIndexBuffer(3)
Function Parameters
render_pass
a render pass handle.
binding
a pointer to a struct containing an index buffer and offset.
index_element_size
whether the index values in the buffer are 16- or 32-bit.
Name
SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_BindGPUIndexBuffer(SDL_GPURenderPass*render_pass,constSDL_GPUBufferBinding*binding,SDL_GPUIndexElementSizeindex_element_size);
