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SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                          SDL_BindGPUIndexBuffer(3)

Function Parameters

render_pass
              a render pass handle.

       binding
              a pointer to a struct containing an index buffer and offset.

       index_element_size
              whether the index values in the buffer are 16- or 32-bit.

Name

       SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_BindGPUIndexBuffer(SDL_GPURenderPass*render_pass,constSDL_GPUBufferBinding*binding,SDL_GPUIndexElementSizeindex_element_size);

See Also