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SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                        SDL_BindGPUVertexBuffers(3)

Function Parameters

render_pass
              a render pass handle.

       first_slot
              the vertex buffer slot to begin binding from.

       bindings
              an array of SDL_GPUBufferBinding
               structs containing vertex buffers and offset values.

       num_bindings
              the number of bindings in the bindings array.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.

Synopsis

#include"SDL3/SDL.h"voidSDL_BindGPUVertexBuffers(SDL_GPURenderPass*render_pass,Uint32first_slot,constSDL_GPUBufferBinding*bindings,Uint32num_bindings);

See Also