SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_BindGPUVertexBuffers(3)
Function Parameters
render_pass
a render pass handle.
first_slot
the vertex buffer slot to begin binding from.
bindings
an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.
num_bindings
the number of bindings in the bindings array.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
Synopsis
#include"SDL3/SDL.h"voidSDL_BindGPUVertexBuffers(SDL_GPURenderPass*render_pass,Uint32first_slot,constSDL_GPUBufferBinding*bindings,Uint32num_bindings);
