logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_BindGPUVertexSamplers - Binds texture-sampler pairs for use on the vertex shader.

Availability

       This function is available since SDL 3.2.0.

Description

       The textures must have been created with

       SDL_GPU_TEXTUREUSAGE_SAMPLER .

       Be sure your shader is set up according to the requirements documented in

       SDL_CreateGPUShader ().

Function Parameters

render_pass
              a render pass handle.

       first_slot
              the vertex sampler slot to begin binding from.

       texture_sampler_bindings
              an array of texture-sampler binding structs.

       num_bindings
              the number of texture-sampler pairs to bind from the array.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_BindGPUVertexSamplers - Binds texture-sampler pairs for use on the vertex shader.

See Also

(3), SDL_CreateGPUShader(3)

Simple Directmedia Layer                           SDL 3.2.10                       SDL_BindGPUVertexSamplers(3)

Synopsis

#include"SDL3/SDL.h"voidSDL_BindGPUVertexSamplers(SDL_GPURenderPass*render_pass,Uint32first_slot,constSDL_GPUTextureSamplerBinding*texture_sampler_bindings,Uint32num_bindings);

See Also