SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.
Contents
Availability
This function is available since SDL 3.2.0.
Description
These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
Function Parameters
render_pass
a render pass handle.
first_slot
the vertex storage buffer slot to begin binding from.
storage_buffers
an array of buffers.
num_bindings
the number of buffers to bind from the array.
Name
SDL_BindGPUVertexStorageBuffers - Binds storage buffers for use on the vertex shader.
See Also
SDL_CreateGPUShader(3) Simple Directmedia Layer SDL 3.2.20 SDL_BindGPUVertexStorageBuffers(3)
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_BindGPUVertexStorageBuffers(SDL_GPURenderPass*render_pass,Uint32first_slot,SDL_GPUBuffer*const*storage_buffers,Uint32num_bindings);
