SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_BlitGPUTexture(3)
Description
This function must not be called inside of any pass.
Function Parameters
command_buffer
a command buffer.
info the blit info struct containing the blit parameters.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.
Synopsis
#include"SDL3/SDL.h"voidSDL_BlitGPUTexture(SDL_GPUCommandBuffer*command_buffer,constSDL_GPUBlitInfo*info);
