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SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                              SDL_BlitGPUTexture(3)

Description

       This function must not be called inside of any pass.

Function Parameters

command_buffer
              a command buffer.

       info   the blit info struct containing the blit parameters.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.

Synopsis

#include"SDL3/SDL.h"voidSDL_BlitGPUTexture(SDL_GPUCommandBuffer*command_buffer,constSDL_GPUBlitInfo*info);

See Also