SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of
Contents
Availability
This function is available since SDL 3.2.0.
Description
The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect.
Function Parameters
src the SDL_Surface structure to be copied from.
srcrect
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire
surface.
scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a
scale of 2 would fill 64x64 tiles.
scaleMode
scale algorithm to be used.
dst the SDL_Surface structure that is the blit target.
dstrect
the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to
fill the entire surface.
Name
SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of
a different format.
Return Value
for more information.
See Also
SDL_BlitSurface(3) Simple Directmedia Layer SDL 3.2.20 SDL_BlitSurfaceTiledWithScale(3)
Synopsis
#include<SDL3/SDL_surface.h>boolSDL_BlitSurfaceTiledWithScale(SDL_Surface*src,constSDL_Rect*srcrect,floatscale,SDL_ScaleModescaleMode,SDL_Surface*dst,constSDL_Rect*dstrect);
Thread Safety
Only one thread should be using the src and dst surfaces at any given time.
