SDL_CancelGPUCommandBuffer - Cancels a command buffer.
Contents
Availability
This function is available since SDL 3.2.0.
Description
None of the enqueued commands are executed.
It is an error to call this function after a swapchain texture has been acquired.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function.
Function Parameters
command_buffer
a command buffer.
Name
SDL_CancelGPUCommandBuffer - Cancels a command buffer.
Return Value
for more information.
See Also
SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_AcquireGPUCommandBuffer(3), SDL_AcquireGPUSwapchainTexture(3) Simple Directmedia Layer SDL 3.2.20 SDL_CancelGPUCommandBuffer(3)
Synopsis
#include<SDL3/SDL_gpu.h>boolSDL_CancelGPUCommandBuffer(SDL_GPUCommandBuffer*command_buffer);
