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SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.

Availability

       This function is available since SDL 3.2.0.

Description

       This must be called before

       SDL_AcquireGPUSwapchainTexture
        is called using the window. You should only call this function from the thread that created the window.

       The swapchain will be created with

       SDL_GPU_SWAPCHAINCOMPOSITION_SDR
        and

       SDL_GPU_PRESENTMODE_VSYNC . If you want to have different swapchain parameters, you must call

       SDL_SetGPUSwapchainParameters
        after claiming the window.

Function Parameters

device a GPU context.

       window an SDL_Window .

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.

Return Value

       Returns true on success, or false on failure; call

       SDL_GetError () for more information.

See Also

(3),    SDL_WaitAndAcquireGPUSwapchainTexture(3),    (3),    SDL_ReleaseWindowFromGPUDevice(3),   (3),
       SDL_WindowSupportsGPUPresentMode(3), (3), SDL_WindowSupportsGPUSwapchainComposition(3)

Simple Directmedia Layer                           SDL 3.2.10                     SDL_ClaimWindowForGPUDevice(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_ClaimWindowForGPUDevice(SDL_GPUDevice*device,SDL_Window*window);

Thread Safety

       This function should only be called from the thread that created the window.

See Also