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SDL_ConvertPixelsAndColorspace - Copy a block of pixels of one format and colorspace to another format

Availability

       This function is available since SDL 3.2.0.

Function Parameters

width  the width of the block to copy, in pixels.

       height the height of the block to copy, in pixels.

       src_format
              an SDL_PixelFormat
               value of the src pixels format.

       src_colorspace
              an SDL_Colorspace
               value describing the colorspace of the src pixels.

       src_properties
              an SDL_PropertiesID
               with additional source color properties, or 0.

       src    a pointer to the source pixels.

       src_pitch
              the pitch of the source pixels, in bytes.

       dst_format
              an SDL_PixelFormat
               value of the dst pixels format.

       dst_colorspace
              an SDL_Colorspace
               value describing the colorspace of the dst pixels.

       dst_properties
              an SDL_PropertiesID
               with additional destination color properties, or 0.

       dst    a pointer to be filled in with new pixel data.

       dst_pitch
              the pitch of the destination pixels, in bytes.

Header File

       Defined in SDL3/SDL_surface.h

Name

       SDL_ConvertPixelsAndColorspace  -  Copy  a block of pixels of one format and colorspace to another format
       and colorspace.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_ConvertPixels(3)

Simple Directmedia Layer                           SDL 3.2.10                  SDL_ConvertPixelsAndColorspace(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_ConvertPixelsAndColorspace(intwidth,intheight,SDL_PixelFormatsrc_format,SDL_Colorspacesrc_colorspace,SDL_PropertiesIDsrc_properties,constvoid*src,intsrc_pitch,SDL_PixelFormatdst_format,SDL_Colorspacedst_colorspace,SDL_PropertiesIDdst_properties,void*dst,intdst_pitch);

Thread Safety

       The same destination pixels should not be used from two threads at once. It  is  safe  to  use  the  same
       source pixels from multiple threads.

See Also