SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.
Contents
Availability
This function is available since SDL 3.2.0.
Description
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
Function Parameters
device a GPU Context.
createinfo
a struct describing the state of the graphics pipeline to create.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.
Return Value
( SDL_GPUGraphicsPipeline
*) Returns a graphics pipeline object on success, or NULL on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_CreateGPUShader(3), •(3), SDL_BindGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUGraphicsPipeline(3) Simple Directmedia Layer SDL 3.2.10 SDL_CreateGPUGraphicsPipeline(3)
Synopsis
#include"SDL3/SDL.h"SDL_GPUGraphicsPipeline*SDL_CreateGPUGraphicsPipeline(SDL_GPUDevice*device,constSDL_GPUGraphicsPipelineCreateInfo*createinfo);
