logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.

Availability

       This function is available since SDL 3.2.0.

Description

       There are optional properties that can be provided through props.  These are the supported properties:

       • SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

Function Parameters

device a GPU Context.

       createinfo
              a struct describing the state of the sampler to create.

Name

       SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.

Return Value

       Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

See Also

SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3), SDL_ReleaseGPUSampler(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_CreateGPUSampler(3)

Synopsis

#include<SDL3/SDL_gpu.h>SDL_GPUSampler*SDL_CreateGPUSampler(SDL_GPUDevice*device,constSDL_GPUSamplerCreateInfo*createinfo);

See Also