SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
Contents
Availability
This function is available since SDL 3.2.0.
Description
There are optional properties that can be provided through props. These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.
Function Parameters
device a GPU Context.
createinfo
a struct describing the state of the sampler to create.
Name
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
Return Value
Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
See Also
SDL_BindGPUVertexSamplers(3), SDL_BindGPUFragmentSamplers(3), SDL_ReleaseGPUSampler(3) Simple Directmedia Layer SDL 3.2.20 SDL_CreateGPUSampler(3)
Synopsis
#include<SDL3/SDL_gpu.h>SDL_GPUSampler*SDL_CreateGPUSampler(SDL_GPUDevice*device,constSDL_GPUSamplerCreateInfo*createinfo);
