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SDL_CreateGPUTransferBuffer - Creates a transfer buffer to be used when uploading to or downloading from

Availability

       This function is available since SDL 3.2.0.

Description

       Download buffers can be particularly expensive to create, so it is good practice to reuse  them  if  data
       will be downloaded regularly.

       There are optional properties that can be provided through props . These are the supported properties:

       • SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :
         a name that can be displayed in debugging tools.

Function Parameters

device a GPU Context.

       createinfo
              a struct describing the state of the transfer buffer to create.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_CreateGPUTransferBuffer  - Creates a transfer buffer to be used when uploading to or downloading from
       graphics resources.

Return Value

       ( SDL_GPUTransferBuffer
        *) Returns a transfer buffer on success, or NULL on failure; call SDL_GetError () for more information.

See Also

(3),  SDL_UploadToGPUBuffer(3),  (3),  SDL_DownloadFromGPUBuffer(3),  (3),  SDL_UploadToGPUTexture(3),
       (3), SDL_DownloadFromGPUTexture(3), (3), SDL_ReleaseGPUTransferBuffer(3)

Simple Directmedia Layer                           SDL 3.2.10                     SDL_CreateGPUTransferBuffer(3)

Synopsis

#include"SDL3/SDL.h"SDL_GPUTransferBuffer*SDL_CreateGPUTransferBuffer(SDL_GPUDevice*device,constSDL_GPUTransferBufferCreateInfo*createinfo);

See Also