SDL_CreateGPUTransferBuffer - Creates a transfer buffer to be used when uploading to or downloading from
Contents
Availability
This function is available since SDL 3.2.0.
Description
Download buffers can be particularly expensive to create, so it is good practice to reuse them if data
will be downloaded regularly.
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
Function Parameters
device a GPU Context.
createinfo
a struct describing the state of the transfer buffer to create.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_CreateGPUTransferBuffer - Creates a transfer buffer to be used when uploading to or downloading from
graphics resources.
Return Value
( SDL_GPUTransferBuffer
*) Returns a transfer buffer on success, or NULL on failure; call SDL_GetError () for more information.
See Also
•(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3), •(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3), •(3), SDL_ReleaseGPUTransferBuffer(3) Simple Directmedia Layer SDL 3.2.10 SDL_CreateGPUTransferBuffer(3)
Synopsis
#include"SDL3/SDL.h"SDL_GPUTransferBuffer*SDL_CreateGPUTransferBuffer(SDL_GPUDevice*device,constSDL_GPUTransferBufferCreateInfo*createinfo);
