These are the supported properties:
• SDL_PROP_RENDERER_CREATE_NAME_STRING: the name of the rendering driver to use, if a specific one is
desired
• SDL_PROP_RENDERER_CREATE_WINDOW_POINTER: the window where rendering is displayed, required if this
isn't a software renderer using a surface
• SDL_PROP_RENDERER_CREATE_SURFACE_POINTER: the surface where rendering is displayed, if you want a
software renderer without a window
• SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER: an SDL_Colorspace value describing the colorspace
for output to the display, defaults to SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal
renderers support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and supports HDR output. If
you select SDL_COLORSPACE_SRGB_LINEAR, drawing still uses the sRGB colorspace, but values can go beyond
1.0 and float (linear) format textures can be used for HDR content.
• SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER: non-zero if you want present synchronized with the
refresh rate. This property can take any value that is supported by SDL_SetRenderVSync() for the
renderer.
With the vulkan renderer:
• SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER: the VkInstance to use with the renderer, optional.
• SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER: the VkSurfaceKHR to use with the renderer, optional.
• SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER: the VkPhysicalDevice to use with the renderer,
optional.
• SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER: the VkDevice to use with the renderer, optional.
• SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for
rendering.
• SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER: the queue family index used for
presentation.