SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data
Contents
Description
Creates an SDL_Surface from the provided pixel data.
The data stored in pixels is assumed to be of the depth specified in the parameter list. The pixel data
is not copied into the SDL_Surface structure so it should not be freed until the surface has been freed
with a called to SDL_FreeSurface. pitch is the length of each scanline in bytes.
See SDL_CreateRGBSurface for a more detailed description of the other parameters.
Name
SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data
Return Value
Returns the created surface, or NULL upon error.
See Also
SDL_CreateRGBSurface, SDL_FreeSurface
SDL Tue 11 Sep 2001, 23:01 SDL_CreateRGBSurfaceFrom(3)
Synopsis
#include"SDL.h"SDL_Surface*SDL_CreateRGBSurfaceFrom(void*pixels,intwidth,intheight,intdepth,intpitch,Uint32Rmask,Uint32Gmask,Uint32Bmask,Uint32Amask);
