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SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data

Description

       Creates an SDL_Surface from the provided pixel data.

       The data stored in pixels is assumed to be of the depth specified in the parameter list. The  pixel  data
       is  not  copied into the SDL_Surface structure so it should not be freed until the surface has been freed
       with a called to SDL_FreeSurface. pitch is the length of each scanline in bytes.

       See SDL_CreateRGBSurface for a more detailed description of the other parameters.

Name

       SDL_CreateRGBSurfaceFrom - Create an SDL_Surface from pixel data

Return Value

       Returns the created surface, or NULL upon error.

See Also

SDL_CreateRGBSurface, SDL_FreeSurface

SDL                                          Tue 11 Sep 2001, 23:01                  SDL_CreateRGBSurfaceFrom(3)

Synopsis

#include"SDL.h"SDL_Surface*SDL_CreateRGBSurfaceFrom(void*pixels,intwidth,intheight,intdepth,intpitch,Uint32Rmask,Uint32Gmask,Uint32Bmask,Uint32Amask);

See Also