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SDL_CreateTexture - Create a texture for a rendering context.

Availability

       This function is available since SDL 3.2.0.

Description

       The contents of a texture when first created are not defined.

Function Parameters

renderer
              the rendering context.

       format one of the enumerated values in SDL_PixelFormat.

       access one of the enumerated values in SDL_TextureAccess.

       w      the width of the texture in pixels.

       h      the height of the texture in pixels.

Name

       SDL_CreateTexture - Create a texture for a rendering context.

Return Value

       Returns the created texture or NULL on failure; call SDL_GetError() for more information.

See Also

SDL_CreateTextureFromSurface(3),        SDL_CreateTextureWithProperties(3),        SDL_DestroyTexture(3),
       SDL_GetTextureSize(3), SDL_UpdateTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                               SDL_CreateTexture(3)

Synopsis

#include<SDL3/SDL_render.h>SDL_Texture*SDL_CreateTexture(SDL_Renderer*renderer,SDL_PixelFormatformat,SDL_TextureAccessaccess,intw,inth);

Thread Safety

       This function should only be called on the main thread.

See Also