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SDL_DEFINE_COLORSPACE - A macro for defining custom SDL_Colorspace

Availability

       This macro is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                           SDL_DEFINE_COLORSPACE(3)

Description

       For example, defining SDL_COLORSPACE_SRGB
        looks like this:

              SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
                                    SDL_COLOR_RANGE_FULL,
                                    SDL_COLOR_PRIMARIES_BT709,
                                    SDL_TRANSFER_CHARACTERISTICS_SRGB,
                                    SDL_MATRIX_COEFFICIENTS_IDENTITY,
                                    SDL_CHROMA_LOCATION_NONE)

Header File

       Defined in SDL3/SDL_pixels.h

Name

       SDL_DEFINE_COLORSPACE - A macro for defining custom SDL_Colorspace
        formats.

Return Value

       Returns a format value in the style of SDL_Colorspace .

Synopsis

#include"SDL3/SDL.h"#defineSDL_DEFINE_COLORSPACE(type,range,primaries,transfer,matrix,chroma).BI(((Uint32)(type)<<28)|((Uint32)(range)<<24)|((Uint32)(chroma)<<20)|.BI((Uint32)(primaries)<<10)|((Uint32)(transfer)<<5)|((Uint32)(matrix)<<0))

Thread Safety

       It is safe to call this macro from any thread.

See Also